conditions.csv This file describes how stimuli were displayed in different conditions id---identifier for condition side---row or column player left_colour---colour of left payoff in cell right_colour---colour of right payoff in cell own_payoff---location in cell of own payoff other_payoff---location in cell of other player's payoff fixations.csv This file contains one row per fixation. expt---always "expt 1", the only experiment sub---subject id trial.no---trial number, from zero fix.no---fixation number, numbered from one, the fixation in which the stimulus appeared fix.duration---duration in ms fix.x---x location in pixels fix.y---y location in pixels fix.start---time of the start of the fixation from stimulus onset in ms fix.end---time of the end of the fixation in ms games.csv This file contains one row for each of the 64 games. See Table 2. id---game id game_set---corresponds to Type in Table 2. game---numbers the 16 games in each type. game_class---based upon (x1-x5 , x3-x7), see section Games on p. 142 a1,a2,a11,a12,a21,a22---see section Games on p. 142 x1,x2,x3,x4,x5,x6,x7,x8---see section Games on p. 142 y1,y2,y3,y4,y5,y6,y7,y8---£ amounts of the actual payoffs. cell0,cell1,cell2,cell3---The two payoffs as they appear in each of the four cells of the game RTs.csv The file contains one row per trial expt---as above sub---as above trial.no---as above rt---reaction time in ms subs.csv The file contains one row per subject with some demographics. time---Time in microseconds since the big bang, or something date---Human readable time the experiment started subj---as above paired---the subject whom this subject was paired with condition---id for this subject's condition gender---gender age---age payment---NULL completed---did the subject finish included---NULL trials.csv One row per trial. time---Time of the particular trial... date---...in human-readable format subj---as above trial---as above game_id---as above cellorder---The ordering of the cells... upper_left,upper_right,lower_left,lower_right---...with the actual text in each cell in these fields pressedkey---the actual key pressed on the keyboard... chosen_cells---and the cells they correspond to in the game play---NULL